Report
Findings:
Figure 1. Undergraduate Student Technology Ownership
n = 3,000
Laptop 87%
Printer 81%
DVD player 75%
USB thumb drive 70%
Wi-Fi* 67%
Stationary gaming device 66%
iPod 62%
HDTV 56%
Smartphone 55%
Digital camera 55%
Webcam 55%
Desktop computer 53%
Handheld gaming device 38%
Netbook 11%
iPad 8%
- Students use technology for access to resources and to streamline tasks (50-60%), but much less so to be creative, work with others, or be prepared for the workforce (1/3)
Resources for the Instructional Design and Development of Learning Environments / ERAU Worldwide
Showing posts with label reports. Show all posts
Showing posts with label reports. Show all posts
Tuesday, November 22, 2011
Friday, April 15, 2011
Student Demand for Hybrid Learning
Happy Friday! This topic has been interesting me lately and I saw a relevant post on Professor Hacker's blog today, so I compiled my own quick post...
Student Demand for Hybrid Learning
There are all kinds of students learners. And these days it's not just visual, auditory or kinesthetic; it's also face-to-face, online, and hybrid/blended...
Student Demand for Hybrid Learning
There are all kinds of students learners. And these days it's not just visual, auditory or kinesthetic; it's also face-to-face, online, and hybrid/blended...
Labels:
blended learning,
hybrid learning,
reports,
statistics
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